Competition Summary

Competition Summary

Purpose of the competition

  • 1

    This competition evaluates students' ability to logically express and materialize diverse and creative ideas of students through the process of planning, designing, and expressing teamwork in cooperation with STEAM, which is a convergence of mathematics, science, and art.

  • 2

    The competition aims to contribute to fostering talented people in the convergence of Korea through early identification and fostering of creative and convergent talents.

  • 3

    Maximize and cultivate educational, cultural exchange through participation of overseas students and committee members, and raise this event as international conventions.

Competition summary

Title The 14th International Mathematical Science and Creativity Competition 2020
Host Foundation for the Advancement of STEAM
Supervision Seoul Elementary & Middle School 4D Mathematical Science STEAM Education Research Association
Sponsors (TBC) Ministry of Science and ICT, Ministry of SMEs and Startups, Korea Intellectual Property Office, Institute for Basic Science, Korea Venture Business Women’s Association, 3.1 Movement UN/UNESCO World Record Heritage Memorial Foundation, 4D Mathematical Science & Creativity Research Institute
Date Saturday, October 24, 2020
For Kindergarten/Elementary School/Middle School/High School Students from around the world
Venue TBD
Entry Fee Free

Application

Application/Division

  • 1.

    Preliminary Competition Application: July 1 ~ September 20, 2020

  • 2.

    Announcement of Main Competition participants: September 25, 2020

  • 3.

    Detailed announcements on the Main Competition: September 30, 2020

  • 4.

    Work preparation period: September 30, 2020 ~ October 23, 2020 (Please read the Competition Details below)

  • 5.

    Main Competition will take place at 16:00 KST, October 24, 2020.
    Participants should join the ZOOM meeting with the information that will be provided on the week of the Main Competition.
    You will be redirected to the participating sectors accordingly. Begin the live presentation with the works you have prepared when the host calls your team. The time is 3 minutes for each team!

Competition Details

Date and venue: Saturday, October 24. 16:00~20:00 KST. / TBA (ZOOM Online) *Time includes other events such as opening ceremony and keynote speech.

1. Please build your work IN ADVANCE to the competition

2. Participants should join the ZOOM live meeting with the information that will be provided on the week of the Main Competition.

3. When you join the main event, You will be redirected to the participating sectors accordingly. Begin the live presentation with the works you have prepared when the host calls your team.

The time is 3 minutes for each team!

Details of the Main competition

Sector Topic Group Venue(Online)
Creativity Ⅱ Overcome the COVID-19 Crisis Develop a fun and convenient mechanical device to cope with the COVID-19 crisis at households. Special Education Zoom 1
Grades 1-3
Creativity Ⅲ Grades 4-6 Zoom 2
Mechatronics Ⅰ Crisis-responding AI robots (Mission) Grades 3-6 Zoom 3
Mechatronics Ⅱ Grades 7-9 Zoom 4
Mechatronics Ⅲ Grades 10-12 Zoom 5
Invention & Maker Build an automatic hand-washing mechanical device for countries experiencing water scarcity. Grades 7-9 Zoom 6

Creativity Ⅱ, Creativity Ⅲ

  • 1

    Topic: Develop a kinetic recreational device for families.

  • 2

    Materials: All components of 4DFrame (Connectors, tubes, EVA materials, etc.)

  • 3

    Size: No limits

  • 4

    Background: Ever since the COVID-19 crisis broke out, everyone is restricted from traveling and having other various outside activities. Elementary school students have longer time spending at home due to online schooling. Developing a recreational device for families will help to enhance the ability to structure and build the output, which will lead to valuable experience regarding creative problem-solving.

  • 5

    NOTE: The work should NOT be the same as submitted in the Preliminary Competition.

  • 6

    Additional points will be given for works with complex mechanical principles or works that can be easily utilized in real life.

Mechatronics (Ⅰ, Ⅱ, Ⅲ)

  • 1

    Topic: Crisis-responding AI robots (Mission)

  • 2

    Materials: All components of 4DFrame (*Other materials can be used to describe mission background situations such as contaminated areas or buildings)

  • 3

    Size: No limits

  • 4

    Mission situation: An area is contaminated with the virus, and we are in short of protective gear and face coverings. Build an AI robot to be dispatched in that area and to perform 1) Alert and 2) Mission!
    1 Alert examples: Waving flags, or make turns in one place.
    2 Mission examples: Lifesaving activities, delivering emergency supplies, removing obstacles, etc.
    # Coding will not be applied for the operation of an actual AI robot.

  • 5

    Additional points will be given to creative situation structuring, storytelling, and complex mechanical operations.

Invention & Maker

  • 1

    Topic: Build an automatic hand-washing mechanical device for countries experiencing water scarcity.

  • 2

    Material: All components of 4DFrame (Connectors, tubes, EVA materials, etc.)

  • 3

    Size: No limits

  • 4

    Situation: Build an automatic hand-washing mechanical device for countries experiencing water scarcity. You can refer to some examples like this linked video taken in Kenya. (https://youtu.be/TGMaBwBsKhY) (Source: BBC World Service)

  • 5

    Additional points will be given to creative ideas and complex mechanical operations.

Conventions for Operating the Competition 2020


1. Participants in the Main Competition should be qualified via the Preliminary Competition.
2. Participating teams should consist of two(2) members. However, teams with only one(1) member can also participate in this year’s Main Competition as well considering the COVID-19 pandemic situation.
3.The participant cannot enter the Main Competition if the participant’s name is different from that of the Preliminary Competition.
4. If a participant does not attend the event without contact on the Competition day, disadvantages may apply when participating in the next Competition.
5. Participants and their companions (parents, coaches, etc.) must observe the prescribed time of the competition and follow instructions from the staff.
6. Participation after the beginning of the competition requires the approval of the Competition Management Committee.
7. Any team that hinders other teams or causes difficulties in the proceeding of the Competition may be subject to disqualification with the decision of the Competition Management Committee.
8. Participant(s) will be disqualified if found to have violated the rules of this Competition, even if such activities are discovered after the conclusion of the Competition.
9. Any other issues that are not stated in this regulation are subject to the decision of the Competition Management Committee.